func_proprrespawnzone
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CBaseEntity defined in ![]() props.cpp
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func_proprrespawnzone
is a brush entity available in all Source games. Zone that handles respawning and distribution of clientside physics props.
Convars
Cvar/Command | Parameters or default value | Descriptor | Effect |
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cl_phys_props_respawndist | 1500 | units | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | seconds | Time, in seconds, between clientside prop respawns. |
FGD code
@SolidClass base(Targetname) = func_proprrespawnzone : "Zone that handles respawning and distribution of clientside physics props." []