Hullfile
		
		
		
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Used with the -hullfile parameter in HLCSG. It contains a set of hulls to use for generating clipnodes.
Verbose format
This format uses the mins and maxs of the hull, allowing an offset origin.
For example, using  Quake's hull sizes, with
 Quake's hull sizes, with  Half-Life's crouching hull added on:
 Half-Life's crouching hull added on:
( 0 0 0 ) ( 0 0 0 ) ( -16 -16 -24 ) ( 16 16 32 ) ( -32 -32 -24 ) ( 32 32 64 ) ( -16 -16 -18 ) ( 16 16 18 )
 Important:The mins and maxs of Hull 0 should always be 0 0 0, or issues will arise.
Important:The mins and maxs of Hull 0 should always be 0 0 0, or issues will arise.Simplified format
This format uses the actual size of the hull in each dimension, assuming a centered origin. Unlike the verbose format, it doesn't include the point hull (Hull 0).
Example from  Natural Selection:
 Natural Selection:
32 32 72 64 64 108 32 32 36
The mins and maxs are calculated by multiplying the input by 0.5, and for mins, further multiplying that result by -1.