Talk:VPhysics

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Revision as of 09:37, 15 October 2006 by Solokiller (talk | contribs)
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Judging by this error message I found floating around on the net, are ALL props (like prop_statics, perhaps using model collision) considered vphysics? "SOLID_VPHYSICS static prop with no vphysics model!" This implies there could be more to vphysics than just objects obeying gravity. Also, are "hull" objects those objects that uses simple boxes to calculate collisions? --Andreasen 07:48, 15 Oct 2006 (PDT)

Vphysics is the collision system found in models, which is stored in seperate files. Prop_statics use this, if they wouldn't they would either be non-solid or use the bounding box. Solokiller 09:37, 15 Oct 2006 (PDT)