Talk:Phong
Jump to navigation
Jump to search
I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.
--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)