User:PiMuRho

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Revision as of 23:23, 20 September 2006 by PiMuRho (talk | contribs)
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Lead designer, mapper and modeller on an unannounced project My Development Diary

Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.

Level designer for Zombie Master

I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet would help immeasurably


Explosive decompression on Source? Bodies being sucked out into space? Why, certainly!