Filter

From Valve Developer Community
Revision as of 05:04, 9 September 2006 by Mark WiseCarver (talk | contribs) (Filter uses)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

A filter is an entity that receives event triggering entities filters them. With filter_multi it is possible to use multiple filters.

For a list of filters, see list of entities

Examples

  • Using Filters to Lock and Unlock a door by detection of the presence of Crates and Barrels.