Infodecal

From Valve Developer Community
Revision as of 00:50, 10 July 2005 by Ts2do (talk | contribs)
Jump to navigation Jump to search

The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.

See Also

Creating Decals