Talk:Optimization Tutorial

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Revision as of 17:53, 26 July 2006 by Angry Beaver (talk | contribs) (words go here)
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As a note, the underside of the world won't be drawn if it's being culled (where the dotproduct of the view's displacement to the plane's normal is negative)..the most it will do is add to filesize and be more for the game to handle—ts2do 16:09, 26 Jul 2006 (PDT)

Whew, finially finished. I know it is not fully wikified, as in cross refrences, internal navigation and so on, but this was hard! I know I did not do it the most effeciently with all of those <br>'s so if you could possibly fix that up...
Spread this around, I think it is not known by enough mappers! Battle Bott 16:21, 26 Jul 2006 (PDT)

I think we need to disambiguate the title more so its apparent its level design. Heck at this rate were going to need a disambiguation page for the word optimization :) --Angry Beaver 17:53, 26 Jul 2006 (PDT)