tf_weapon_charged_smg

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Revision as of 15:28, 1 July 2024 by Nescius (talk | contribs) (-added class hierarchy)
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C++ Class hierarchy
CTFChargedSMG
CTFSMG
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ tf_weapon_smg.cpp

tf_weapon_charged_smg is a point entity available in Team Fortress 2 Team Fortress 2.

The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.