tf_logic_mann_vs_machine

From Valve Developer Community
Revision as of 15:24, 25 September 2024 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
English (en)Translate (Translate)
C++ Class hierarchy
CMannVsMachineLogic
CPointEntity
CBaseEntity
C++ tf_mann_vs_machine_logic.cpp

tf_logic_mann_vs_machine is a point entity available in Team Fortress 2 Team Fortress 2.

This entity marks a map as being for the Mann vs. Machine gamemode and handles the bomb alarm sound logic.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities