Path track

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Entity Description

Entity Name: path_track

An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.

Keyvalues

  • target
<target_destination> The next path_track in the path.
  • altpath
<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
  • speed
<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
  • radius
<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
  • orientationtype
<choices> The way that the path follower faces as it moves through this path track.

Flags

  • 1 : Disabled
  • 2 : Fire once
  • 4 : Branch Reverse
  • 8 : Disable train
  • 16 : Teleport to THIS path track

Inputs

  • ToggleAlternatePath
Cause the track to toggle to/from its alternate path.
  • EnableAlternatePath
Enable the alternate path of the track.
  • DisableAlternatePath
Disable the alternate path of the track.
  • TogglePath
Cause the track to toggle on/off
  • EnablePath
Enable the track.
  • DisablePath
Disable the track.

Outputs

OnPass Fired when any entity following this path passes this path_track node.