Ai goal follow
		
		
		
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Makes the target NPCs follow another object or the player at a configurable distance.
Keyvalues
- Targetname
 - actor
 - <target_name_or_class> The name of the NPCs that will be following.
 - goal
 
- <string> The name of the entity that the NPCs should follow.
- If this value is blank, NPCs will follow the player if they are friendly towards him
 
 
- SearchType
 
- <choices>
- Entity Name
 - Classname
 
 
- StartActive
 
- <boolean>
 
- MaximumState
 
- <choices> The maximum state for NPCs to continue following.
- Idle
 - Alert
 - Combat
 
 
- Formation
 
- <choices> How close to the target the NPCs should follow.
- Close circle
 - Wide circle
 - Medium circle
 
 
Inputs
- Targetname
 - Activate
 
- Begin the follow behavior
 
- Deactivate
 
- Cease the following behaviour
 
Outputs
Limitations and bugs
- NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
 - If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
 - Keyvalues cannot be changed once the map has been compiled.