CreateNewTextureID

From Valve Developer Community
Revision as of 19:32, 28 June 2006 by Ts2do (talk | contribs) (added class)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

int ISurface::CreateNewTextureID( bool procedural = false )

Use this before DrawSetTextureFile or DrawSetTextureRGBA and after DrawGetTextureId to initialize a new texture ID.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}