Material surface properties
Jump to navigation
Jump to search
This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
Models also use $surfaceprop to define what they will sound like and decal like.
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt
All materials and models that do not define their surfaceprop go to default.
CONCRETE/ROCK TYPES
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
LIQUID TYPES
- slime
- water
- wade
METAL TYPES
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
MISC TYPES
- brakingrubbertire
- cardboard
- carpet
- ceiling_tile
- combine_glass
- computer
- default
- default_silent
- floatingstandable
- glass
- glassbottle
- item
- jeeptire
- ladder
- no_decal
- paper
- papercup
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- player
- player_control_clip
- pottery
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
ORGANIC TYPES
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
SNOW TYPES
- ice
- snow
TERRAIN TYPES
- antlionsand
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- tile
WOOD TYPES
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid
See also