Aiscripted schedule

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Revision as of 13:13, 8 July 2005 by Cargo Cult (talk | contribs) (Formatting, again)
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Entity Description

Entity Name: aiscripted_schedule

Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does.

Entity Values

Keys

  • Name targetname <target_source>
    • The name that other entities refer to this entity by.
  • Target NPC m_iszEntity <target_destination>
    • The name or classname of an NPC to use.
  • Search Radius (0=everywhere) m_flRadius <integer>
    • Radius to search within for an NPC to use. 0 searches everywhere.
  • All in radius graball <choices>
    • Whether to grab all matching NPCs in the specified radius, instead of just one
  • spawnflags spawnflags <flags>
  • AI state to set forcestate <choices>
  • Schedule to run schedule <choices>
  • Interruptability interruptability <choices>
  • Goal entity goalent <target_destination>
    • Provides the name of a schedule-specific goal entity (see 'Schedule to run')

Inputs

  • Kill
    • Removes this entity from the world.
  • KillHierarchy
    • Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
    • Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
    • Causes this entity's OnUser1 output to be fired.
  • FireUser2
    • Causes this entity's OnUser2 output to be fired.
  • FireUser3
    • Causes this entity's OnUser3 output to be fired.
  • FireUser4
    • Causes this entity's OnUser4 output to be fired.
  • StartSchedule
    • Starts the scripted schedule. This will first locate an NPC that matches the given target, then tell the NPC to run the specified schedule.

Outputs

  • OnUser1
    • Fired in response to FireUser1 input.
  • OnUser2
    • Fired in response to FireUser2 input.
  • OnUser3
    • Fired in response to FireUser3 input.
  • OnUser4
    • Fired in response to FireUser4 input.