tf_dropped_weapon

From Valve Developer Community
Revision as of 19:46, 17 May 2024 by PeeBot (talk | contribs) (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Jump to navigation Jump to search

tf_dropped_weapon is a point entity available in Team Fortress 2 Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.

Players can perform a pickup option by performing+use_action_slot_itemwhile looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.

Note.pngNote:Upon picking up a dropped weapon, the original held weapon will not be returned.
Icon-Bug.pngBug:Spawning this entity through ent_create will crash the game if the model KV is set, but not the actual item object.  [todo tested in ?]
C++ In code, it is represented by theCTFDroppedWeaponclass, defined in thetf_dropped_weapon.cppfile.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
tf_dropped_weapon 30 Arbitrary number (float) Sets the lifetime oftf_dropped_weaponentities.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

SetTeam <integerRedirectInput/integer>
Changes the entity's team.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history