Talk:Func precipitation

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Revision as of 15:49, 28 May 2006 by Spektre1 (talk | contribs)
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Is there some hidden mojo to using this entity properly? Some days my rain shows up, some days it doesn't, and as far as I'm aware, it isn't as a consequence of changes I've made (either to the func_precip entities, or to the many rain related console commands). I'm using it in HL2SP as well, so it's not like it's one of those shady CVar-changing "anti-cheat" server mods messing with it either.

Are there any skilled meteorologists reading who might provide some pointers as to where I am going wrong? Thanks. --Giles 10:00, 28 May 2006 (PDT)

Avoid using cloudless skyboxes :D --Deadity 10:19, 28 May 2006 (PDT)

I'm going to guess here, but if you're sending multiple I/Os at the same time, they're likely interfering. This is the cause of a lot of my "random sometimes works" issues. Space out your fires with a .1 second gap, so they have time to resolve. --Spektre1 15:49, 28 May 2006 (PDT)