Template:O EmpBuilding

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Revision as of 14:34, 11 January 2024 by Trainzack (talk | contribs) (Include base animating and base entity outputs in this template as well, to make later cleanup easier.)
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This template is our holder for all outputs that are assigned through EmpBuilding.


EmpBuilding:

OnBuilt <void>
Fired when this building is fully built.
OnNFBuilt <void>
Fired when this building is fully built by the Northern Faction.
OnImpBuilt <void>
Fired when this building is fully built by the Brenodi Empire.
OnKill <void>
Fired when this building is destroyed.
OnSpotted <void>
Fired when this building is spotted by an enemy using any method. The spotter is the activator.
OnSpottedBinoculars <void>
Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
OnSabotageStart <void>
Fired when this building has become sabotaged. The saboteur is the activator.
OnSabotageEnd <void>
Fired when this building is repaired to the point where the sabotage ends.
OnRecycleStart <void>
Fired when a commander has started the recycling process on this building.
OnRecycleCancel <void>
Fired when a commander has canceled the recycling process on this building.
OnRecycleComplete <void>
Fired when this building has been recycled.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history