User:TF2CutContent
Jump to navigation
Jump to search
My time in
Team Fortress 2
I am for all intents and purposes done and retired from Team Fortress 2 and social media in general. I have also retired from editing over at The Cutting Room Floor where I documented TF2 cut content (hence the username here). I've been around TF2 (on PC) since 2009 (Xbox 360 in 2007 though), so I've had a lot of time to get into a lot of stuff in TF2 over the years. Here's some of it.
General Projects
- I currently maintain a very large archive of various Team Fortress 2 content in my Google Drive. Concept art, historical build archives for both the game and the many TF2 Source mods out there (TF2Classic, etc), cut content files, community made maps, etc.
- Maintained the Complete Phongless Pack on Gamebanana after the pack's creator Cheppa retired, up until Valve added the mat_phong console command which rendered the pack obsolete.
- Funny enough, that console command suffers from the same issues that the Complete Phongless Pack did. Anything that used $envmap in its VMT file (Australiums, Golden Wrench, Saxxy) would become dull. Certain MvM props also became entirely black in color for some strange reason. The only fix for those issues was to re-enable phong in just those items' VMT files. I don't think Valve has ever fixed those issues with the console command either.
- The touching up and fixing of all the class emblem images on the TF2 Wiki back in the early 2010s, along with the release of the TF2 Class Emblem PSD file. As a result, my work is now part of many things in the community. Big thanks to Alaxe for updating the PSD to v5 and adding many new custom emblems.
- Basically, anyone who has used the class emblems from my PSD file, or the TF2 Wiki (which came from my PSD file) is using imagery I had a hand in creating.
- Paid for the creation of
Half-Life Model Viewer++.
Source Mods
- Created the "OBTF2 1.0.0.9" (Orange Box TF2) early playable mod on November 23, 2014. It was essentially XBOX 360 TF2 but on the PC. Full of exploits due to using early build files and it led to the next entry in this list.
- In December of 2014, a month after the launch of OBTF2, it underwent a name change, becoming
Team Fortress 2 Classic. In renaming the mod, I also brought on a new programmer, Danielmm8888, who had created his own custom compiled build of the 2008 TF2 source code leak. We discontinued the OBTF2 build shortly after, though it did survive on with several smaller groups popping up and hosting servers for the OBTF2 build.
- As part of creating Team Fortress 2 Classic, I also created:
- The original Steam group for the project.
- The very first Facepunch forums thread for TF2Classic when the project was brand new.
- The original official website , which used to be located at unfgaming.net/tf2c. I no longer own that domain.
Community Server Projects
- Ran a longtime Team Fortress 2 community server & group which went through numerous different names. My group & servers were in existence from October 2009 until early 2020 when I finally closed things down due to a lack of traffic. In as chronological of an order as I can remember, the names the group went through included;
- 404's House
- 404Gaming
- UNFGaming
- 404UNF.ca
- I used to offer TF2 server hosting on a VPS I was renting, basically subletting the VPS. The two more major Steam Groups I offered hosting services to, and hosted for years, often for free as I'd forget to get payment, were:
- The original incarnation of the Deadwood Associates group headed up by ArchangelGabriel. This server was mostly an idle/strange weapon levelling server.
- Mass Crabbing Co., aka MassCC, owned by AwesomeX. This group ran frequent raffles and operated a trade server.
- Helped several other community server owners get TitanTF kicked off the TF2 Blapature Co. Summer event a few years back after it was discovered that the owner of TitanTF had stolen and repurposed server assets from other larger groups as well as modified server plugin info to credit himself as the sole creator of the server plugins, a no-no in the notably open source AlliedModders community that was the hub for all things SourceMod server plugin.
- Worked with Mecha the Slag (aka Jonas Kaerlev, creator of the game A Hat In Time) for SLAG Gaming where I worked on the creation of backpack icons for many weapons in his Advanced Weaponiser setup. Some specific icons that I can remember creating include:
- Golden Gun, Great Escape, Electro Shocker, and Blizzard Builder
- There might be more I created, I can't remember any others at the moment.
- Golden Gun, Great Escape, Electro Shocker, and Blizzard Builder
- Was a part of the Custom TF2 Weapons (cTF2w) dev team for a few months:
- I worked as a plugin developer, working on custom weapon attribute plugins.
- Was a part of the Creators.TF dev team for half a year or so:
- I was a plugin developer again.
- I was responsible for bringing the custom weapons backend plugin from cTF2w to Creators.TF
- I commissioned the creation of the Creators.TF paint brush model from N-Cognito, and created the backpack icons for the Creators.TF paint brushes.
- I also did the texture for one of the Creators.TF crates.
- There was a lot of drama surrounding Creators.TF and a lot of misinformation as well. I've put out this Google Document outlining the early dev team history of Creators.TF.