Logic auto

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Entity Description

Entity Name: logic_auto

Fires outputs when a map spawns. If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map.

Entity Values

Keys

  • Global State to Read globalstate <choices>
    • If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set.


Outputs

  • OnMapSpawn
    • Fired when the map is loaded for any reason.
  • OnNewGame
    • Fired when the map is loaded to start a new game.
  • OnLoadGame
    • Fired when the map is loaded from a saved game.
  • OnMapTransition
    • Fired when the map is loaded due to a level transition.
  • OnBackgroundMap
    • Fired when the map is loaded as a background to the main menu.


Flags

  • Remove on Fire (Default Checked)
    • Removes after firing inputs. Useful for events that should only happen once.


Additional Info

  • The Remove on Fire flag may cause problems with delayed outputs.