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MDL (Quake)

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For other uses of "MDL", see MDL.

MDL is a file format used by Quake Quake to store vertex-animated models, as well as the required textures. Unlike the MDL formats used by GoldSrc GoldSrc and Source Source, skeletal animation is not supported, and only one texture can be used per skin.

Prior to late 2020 or early 2021, vanilla GoldSrc GoldSrc was able to parse Quake MDLs, although it required custom game code to function properly.

Derivatives

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GoldSrc MDL

Main article: MDL (GoldSrc)

MD2

MD3

MD5

External links