User:Ashe/Sandbox
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Block bullets but not players
This trick allows to create a fake clipbrush that works as toolsblockbullets but is not solid to players using func_physbox_multiplayer.
Creating the brush
- Create a func_physbox_multiplayer (maybe just func_physbox) brush entity.
- Flags:
- Start Asleep
- Debris - Don't collide with the player or other debris
- Motion Disabled
- Only Break on Trigger
- Don't Take Physics Damage
- Don't Allow Bullet Penetration
- Prevent Motion Enable on Player Bump
Uncheck the rest. Also, set these keyvalues:
- Material: (Anything)
- Strength: 0
- Disable Shadows: Yes
- Disable Receiving Shadows: Yes
- Render Mode: Don't Render
$8WayMovement
Similar to $sequence? Found in TF2. Mainly used for the movement of the robots.
Todo: documentation
TF2 / Source 2013 MP? Activity list
Base?
- ACT_MP_STAND_IDLE
- ACT_MP_CROUCH_IDLE
- ACT_MP_CROUCH_DEPLOYED_IDLE
- ACT_MP_CROUCH_DEPLOYED
- ACT_MP_CROUCHWALK_DEPLOYED
- ACT_MP_DEPLOYED_IDLE
- ACT_MP_RUN
- ACT_MP_WALK
- ACT_MP_AIRWALK
- ACT_MP_CROUCHWALK
- ACT_MP_SPRINT
- ACT_MP_JUMP
- ACT_MP_JUMP_START
- ACT_MP_JUMP_FLOAT
- ACT_MP_JUMP_LAND
- ACT_MP_DOUBLEJUMP
- ACT_MP_SWIM
- ACT_MP_DEPLOYED
- ACT_MP_SWIM_DEPLOYED
- ACT_MP_VCD
- ACT_MP_ATTACK_STAND_PRIMARYFIRE
- ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED
- ACT_MP_ATTACK_STAND_SECONDARYFIRE
- ACT_MP_ATTACK_STAND_GRENADE
- ACT_MP_ATTACK_CROUCH_PRIMARYFIRE
- ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED
- ACT_MP_ATTACK_CROUCH_SECONDARYFIRE
- ACT_MP_ATTACK_CROUCH_GRENADE
- ACT_MP_ATTACK_SWIM_PRIMARYFIRE
- ACT_MP_ATTACK_SWIM_SECONDARYFIRE
- ACT_MP_ATTACK_SWIM_GRENADE
- ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE
- ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE
- ACT_MP_ATTACK_AIRWALK_GRENADE
- ACT_MP_RELOAD_STAND
- ACT_MP_RELOAD_STAND_LOOP
- ACT_MP_RELOAD_STAND_END
- ACT_MP_RELOAD_CROUCH
- ACT_MP_RELOAD_CROUCH_LOOP
- ACT_MP_RELOAD_CROUCH_END
- ACT_MP_RELOAD_SWIM
- ACT_MP_RELOAD_SWIM_LOOP
- ACT_MP_RELOAD_SWIM_END
- ACT_MP_RELOAD_AIRWALK
- ACT_MP_RELOAD_AIRWALK_LOOP
- ACT_MP_RELOAD_AIRWALK_END
- ACT_MP_ATTACK_STAND_PREFIRE
- ACT_MP_ATTACK_STAND_POSTFIRE
- ACT_MP_ATTACK_STAND_STARTFIRE
- ACT_MP_ATTACK_CROUCH_PREFIRE
- ACT_MP_ATTACK_CROUCH_POSTFIRE
- ACT_MP_ATTACK_SWIM_PREFIRE
- ACT_MP_ATTACK_SWIM_POSTFIRE
Primary
- ACT_MP_STAND_PRIMARY
- ACT_MP_CROUCH_PRIMARY
- ACT_MP_RUN_PRIMARY
- ACT_MP_WALK_PRIMARY
- ACT_MP_AIRWALK_PRIMARY
- ACT_MP_CROUCHWALK_PRIMARY
- ACT_MP_JUMP_PRIMARY
- ACT_MP_JUMP_START_PRIMARY
- ACT_MP_JUMP_FLOAT_PRIMARY
- ACT_MP_JUMP_LAND_PRIMARY
- ACT_MP_SWIM_PRIMARY
- ACT_MP_DEPLOYED_PRIMARY (related to the Minigun deployed state? and Sniper rifle zoom in?)
- ACT_MP_SWIM_DEPLOYED_PRIMARY
- ACT_MP_CROUCHWALK_DEPLOYED_PRIMARY
- ACT_MP_CROUCH_DEPLOYED_IDLE_PRIMARY
- ACT_MP_ATTACK_STAND_PRIMARY
- ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED
- ACT_MP_ATTACK_CROUCH_PRIMARY
- ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED
- ACT_MP_ATTACK_SWIM_PRIMARY
- ACT_MP_ATTACK_AIRWALK_PRIMARY
- ACT_MP_RELOAD_STAND_PRIMARY
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP
- ACT_MP_RELOAD_STAND_PRIMARY_END
- ACT_MP_RELOAD_CROUCH_PRIMARY
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP
- ACT_MP_RELOAD_CROUCH_PRIMARY_END
- ACT_MP_RELOAD_SWIM_PRIMARY
- ACT_MP_RELOAD_SWIM_PRIMARY_LOOP
- ACT_MP_RELOAD_SWIM_PRIMARY_END
- ACT_MP_RELOAD_AIRWALK_PRIMARY
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END
- ACT_MP_RELOAD_STAND_PRIMARY_2
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP_2
- ACT_MP_RELOAD_STAND_PRIMARY_END_2
- ACT_MP_RELOAD_CROUCH_PRIMARY_2
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_2
- ACT_MP_RELOAD_CROUCH_PRIMARY_END_2
- ACT_MP_RELOAD_SWIM_PRIMARY_2
- ACT_MP_RELOAD_SWIM_PRIMARY_LOOP_2
- ACT_MP_RELOAD_SWIM_PRIMARY_END_2
- ACT_MP_RELOAD_AIRWALK_PRIMARY_2
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_2
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END_2
- ACT_MP_ATTACK_STAND_PRIMARY_ALT
- ACT_MP_ATTACK_CROUCH_PRIMARY_ALT
- ACT_MP_ATTACK_SWIM_PRIMARY_ALT
- ACT_MP_RELOAD_STAND_PRIMARY_ALT
- ACT_MP_RELOAD_CROUCH_PRIMARY_ALT
- ACT_MP_RELOAD_AIRWALK_PRIMARY_ALT
- ACT_MP_RELOAD_STAND_PRIMARY_LOOP_ALT
- ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_ALT
- ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_ALT
- ACT_MP_RELOAD_STAND_PRIMARY_END_ALT
- ACT_MP_RELOAD_CROUCH_PRIMARY_END_ALT
- ACT_MP_RELOAD_AIRWALK_PRIMARY_END_ALT
- ACT_MP_RELOAD_SWIM_PRIMARY_ALT
- ACT_MP_ATTACK_STAND_PRIMARY_SUPER
- ACT_MP_ATTACK_CROUCH_PRIMARY_SUPER
- ACT_MP_ATTACK_SWIM_PRIMARY_SUPER
- ACT_MP_ATTACK_STAND_GRENADE_PRIMARY (used for the scrapped grenade weapons?)
- ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY
- ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY
- ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY