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Half-Life SDK/Textures

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< Half-Life SDK
Revision as of 14:52, 7 June 2023 by SirYodaJedi (talk | contribs) (Link to allocblock page)
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Todo: 
  • Decals in GoldSrc (Decals.wad, indexalpha sprites, just baking into face texture)
  • Detail Textures
  • AllocBlock optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale
  • "Chrome" textures
  • func_wall (actually required for certain texture rendermodes)

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