Vis Decompression Overrun

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Revision as of 10:43, 13 March 2006 by JeffLane (talk | contribs) (fixed category name, clarification)
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This error is compiling is a tell-tale sign that you have far too many visleaves in your map. A visleaf, or simply leaf, is generally a brush. This means that you have some very sophisticated brushwork, an enormously large map or just a mixture of the two. Either way take a look back to see if you cannot break up the level or cut back on some of your leaf-use through the use of func_detail geometry.

  • This error can occur by placing a large amount of non-detail world geometry in the 3D Skybox.