Target cdaudio (GoldSrc)

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Revision as of 10:25, 26 February 2022 by SwiftReal (talk | contribs) (Found that the Health value had to be set the exact same as the track value for any media song to play. Weird.)
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Template:GoldSource base point

Entity description

Plays a specified track either on the CD or in the media folder when this entity is triggered.

Note.pngNote:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.

Keyvalues

Track ([todo internal name (i)]) <integer>
The name of the track to play via the media folder.
Value Mp3 file to play
1 <None>
2 Half-Life01.mp3
3 Prospero01.mp3
4 Half-Life12.mp3
5 Half-Life07.mp3
6 Half-Life10.mp3
7 Suspense01.mp3
8 Suspense03.mp3
9 Half-Life09.mp3
10 Half-Life02.mp3
11 Half-Life13.mp3
12 Half-Life04.mp3
13 Half-Life15.mp3
14 Half-Life14.mp3
15 Half-Life16.mp3
16 Suspense02.mp3
17 Half-Life03.mp3
18 Half-Life08.mp3
19 Prospero02.mp3
20 Half-Life05.mp3
21 Prospero04.mp3
22 Half-Life11.mp3
23 Half-Life06.mp3
24 Prospero03.mp3
25 Half-Life17.mp3
26 Prospero05.mp3
27 Suspense05.mp3
28 Suspense07.mp3
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Health ([todo internal name (i)]) <float>
The amount of health the entity has. (For some unknown reason, this entity only works when the Health key is also included, carrying the same value as the Track key for any media track to play ingame.)