Info player ping detector
		
		
		
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Template:Portal2 point It detects Coop players' pings, and optionally aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
See trigger_ping_detector for the entity that detects pings within a specific area.
Keyvalues
- Func Tank Entity ([todo internal name (i)]) <targetname>
 - Name of a func_tank that will be told to look at the ping location when detected.
 
- Team to Observe ([todo internal name (i)]) <choices>
 - Which player's pings to detect.
- 1 : Both
 - 2 : Orange
 - 3 : Blue
 
 
- Default State ([todo internal name (i)]) <choices>
 - Is this entity enabled by default or not?
- 0 : Disabled
 - 1 : Enabled
 
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Enable
 - Starts listening for pings and will fire outputs when found.
 
- Disable
 - Disable this entity from listening for pings.
 
- Toggle
 - Toggle from Enabled to Disabled and vice versa.
 
Outputs
- OnPingDetected
 - Fired when a ping is detected.