Target changegravity
		
		
		
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|  Class hierarchy | 
|---|
| CTargetChangeGravity | 
|  controlentities.cpp | 
It changes the gravity of the player who activates this entity.
Keyvalues
- gravity (gravity) <integer>
- Gravity to apply.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ChangeGrav
- Change !activator's gravity.
- ResetGrav
- Reset !activator's gravity.