Point script template
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This entity is not in the FGD by default.
It should not be put directly in a map because point_template already is an accessible option.
It should not be put directly in a map because point_template already is an accessible option.
Template:L4d2 point It is point_template, but with internal elements of it readjusted for vscripts. Specifically,point_template
relies on compiled data from the map file to function properly, as trying to spawn entities withpoint_template
created by scripts will return that it has no templates, even though it still can delete its own template entities.
Otherwise, this entity can be taken the same as working on apoint_template
entity, so things like name fixup behaviour quirks may still need to be taken into account.
When compiling Entity Groups,point_template
entities are converted topoint_script_template
.
Keyvalues
- Template 1 (Template01) to Template 16 <targetname>
- Targetname(s) to search for entities to template. These can be exact matches, or wildcards (*). If multiple entities are matched, all entities will be included in the template.
Flags
Inputs
- ForceSpawn
- Spawn an instance of the template at the original position.
Outputs
See also
- point_template - Non script version of this entity
- CPointScriptTemplate VScript Functions
- CPointTemplate VScript Functions