Info player ping detector

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Revision as of 12:50, 7 October 2021 by Luke18033 (talk | contribs) (Clarify what this entity does)
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Template:Portal2 point It detects Coop players' pings and aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.

See trigger_ping_detector for the entity that detects pings within a specific area.

Keyvalues

Func Tank Entity ([todo internal name (i)]) <targetname>
Name of the func_tank that will be told to look at the ping location when detected.
Team to Observe ([todo internal name (i)]) <choices>
Which player's pings to look at.
  • 1 : Both
  • 2 : Orange
  • 3 : Blue
Default State ([todo internal name (i)]) <choices>
Is this entity enabled by default or not?
  • 0 : Disabled
  • 1 : Enabled
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Starts listening for pings and will fire outputs when found.
Disable
Disable this entity from listening for pings.
Toggle
Toggle from Enabled to Disabled and vice versa.


Outputs

OnPingDetected
Fired when a ping is detected.