Info hlvr toner path node

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Revision as of 23:59, 25 May 2020 by KalimandoEnd (talk | contribs)
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The info_hlvr_toner_path_node is an invisible entity which is used to create the visual electric lines traced with the multi-tool.

Entity description

The info_hlvr_toner_path_node is the visual portion of a toner puzzle, used to create a path which can be traced with the multi-tool.

Properties

Transform
location in the world
rotation in the world
scale in the world
  • Transform Locked <boolean (default 0)>
Lock the transform at its current value, preventing the transform of the node from being modified.
Visually hide the entity from the viewports. The Outliner pane will still list hidden entities.
Entity is only displayed in Hammer and will not appear in game.
Name <string>
The name that other entities refer to this entity by.
Misc
Name(s) of script files that are executed after all entities have spawned.
Next toner node <string>
Refers to another info_toner_path_node that the current entity will lead to. Will autofill on shift+drag duplication.
Spline node <boolean (default 0)>
Is the path for this node a spline instead of a straight line to the next node.
Inset Distance <string>
How far the path is inset from this node's position. Default (-1) is 8 units. The offset will be displayed visually in the editor for authoring.

Outputs

OnKilled
Fire when the entity is killed and removed from the game.
OnUser1
Fired in response to FireUser1 input
OnUser2
Fired in response to FireUser2 input
OnUser3
Fired in response to FireUser3 input
OnUser4
Fired in response to FireUser4 input