SiN Episodes - List of Levels

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SiN Episodes Level Creation

This page contains a list of all the official maps available in Sin Episodes in the order they mostly appear in the game, with the list containing the mapname of the level, the level name, a description of what happens throughout the level and an image of how a section of the map looks like. There is a total of 18 story missions (6 chapters, ~3 maps per chapter), 7 arena maps, 6 backgrounds and 1 minigame, making it 32 official levels in the entire game by default.

Intro

Map Name Description Image
se1_intro01 Escape
Se1 level intro01.jpg
se1_intro02 Pursuit
Se1 level intro02.jpg
se1_intro03 Arrival
Se1 level intro03.jpg

Docks

Map Name Description Image
se1_docks01 Trapped
Se1 level docks01.jpg
se1_docks02 Lighthouse
Se1 level docks02.jpg
se1_docks03 Generators
Se1 level docks03.jpg
se1_docks04 Trainyard
Se1 level docks04.jpg

Druglab

Map Name Description Image
se1_u4lab01 Infiltration
Se1 level U4Lab01.jpg
se1_u4lab02 Laboratory
Se1 level U4Lab02.jpg
se1_u4lab03 Catastrophe
Se1 level U4Lab03.jpg
se1_u4lab04 Hunted
Se1 level U4Lab04.jpg
se1_u4lab05 Minigame
Se1 level U4Lab05.jpg

Pit

Map Name Description Image
se1_pit01 Descent
Se1 level pit01.jpg
se1_pit02 Emergence
Se1 level pit02.jpg

Highrise

Map Name Description Image
se1_highrise01 Entry
Se1 level highrise01.jpg
se1_highrise02 Search
Se1 level highrise02.jpg
se1_highrise03 NOC
Se1 level highrise03.jpg

Finale

Map Name Description Image
se1_finale01 Finale The finale battle in the game for the player to overcome with what has been learned throughout, starting with a short cutscene of Jessica getting poison injected into her by Radek. Following the route around the top of the tower the player will end up on the roof of the building and has to fight against an quadralex and a druglab attack helocopter. The map will end by walking to the end of the destroyed helipad where a helicopter is waiting and the screen will fade to black.
Se1 level finale01.jpg
se1_finale02 Finale This map is one entire cutscene that begins by letting the player know of what is going to happen in the next episode - the situations that are currently unfolding in the game's world by the actions taken throughout the game's story. Afterwards the credits about the people creating the software will rollover the screen, with a hidden gem with bloopers before returning to the main menu.
Se1 level finale02.jpg

Backgrounds

Map Name Description Image
background01 none Used as the background map on the main menu during chapter 1: "Emergence"
Se1 level background01.jpg
background02 none Used as the background map on the main menu during chapter 2: "Docks"
Se1 level background02.jpg
background03 none Used as the background map on the main menu during chapter 3: "U4 Laboratory"
Se1 level background03.jpg
background04 none Used as the background map on the main menu during chapter 4: "Pursuit"
Se1 level background04.jpg
background05 none Used as the background map on the main menu during chapter 5: "Supremacy Tower"
Se1 level background05.jpg
background06 none Used as the background map on the main menu during chapter 6: "Showdown". Seems identical to background05.
Se1 level background06.jpg

Arena

Map Name Description Image
arena_behindzeebeaker Behind Zee Beaker Set in an enlarged open lab area.
Se1 level arena behindzeebeaker.jpg
arena_lobby Highrise Lobby Uses the theme of the elevator lobby in Supremacy Tower.
Se1 level arena lobby.jpg
arena_office The Office Set in the Supremacy Tower office section of the campaign.
Se1 level arena office.jpg
arena_pit01 The Pit Themed after and uses a repurposed enclosed part of the pit01 map.
Se1 level arena pit01.jpg
arena_turbine Turbine Set in a very open turbine area with a lower and top floor.
Se1 level arena turbine.jpg
arena_u4factory U4 Processing Station A dark enclosed factory setting with multiple cramped levels.
Se1 level arena U4Factory.jpg
arena_vertigo Vertigo A weird floating platform in the middle of nowhere with teleporters.
Se1 level arena vertigo.jpg