Prop portal
Jump to navigation
Jump to search
Entity description
The entity that represents a portal, exactly like one fired from a weapon_portalgun.


Kill
may crash the game.Placement Rules for Portal 2

- Must not start active.
- Must be over a single brush. It will not open on the seam between multiple brushes even if all surfaces are portalable. (This differs from the portal gun.)
- Must have its pitch, yaw and roll facing the exact same direction of the surface it's placed on. Use the yellow line in the 2D view and the blue line (Z-axis) in the 3D view as guides to help with this.
- Must be 0-8 units from the surface the portal is to be placed on.
- Must be at least 57 units away from any adjacent surfaces on the top and bottom.
- Must be at least 32 units away from any adjacent surfaces on the sides.
Keyvalues
- Activated ([todo internal name (i)]) <boolean>
- Is this portal activated at start?
Bug:In Portal 2, this will cause the portal to appear at the world origin. [todo tested in ?]
- LinkageGroupID ([todo internal name (i)]) <integer>
- Portal pair ID that it belongs to. Must be a value between 0 and 255.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetName
- Naming your portals is fun
- SetActivatedState <boolean >
- Set Activated
- Fizzle
- Fizzle and remove
- NewLocation <string >
- Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'
- Resize <string > (in all games since
)
- Changes the size of the portals. Note that portals only function if they are the same size, and the coloured border remains the same size and proportions.
Outputs
- OnPlacedSuccessfully
- Fired when portal spawns successfully