Template:Archived page history/VMT

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Revision as of 16:30, 28 January 2006 by Nem (talk | contribs) (Woops)
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VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.

See also

Creating Materials Shader Types and Parameters