Func lod
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Entity description
It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel

Keyvalues
- Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.
- Min Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should start fading out. Template:L4D add
- Max Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should finish fading out. Template:L4D add
- Solid ([todo internal name (i)]) <choices>
- Set whether or not these brushes should collide with other entities.
- 0 : Solid
- 1 : Nonsolid
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities