Game end

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Revision as of 19:24, 26 August 2023 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CGameEnd
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp
Game end.png

Template:Entity It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console. Template:Map properties

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Master (obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.