List of EP2 Soundscapes

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Revision as of 13:28, 28 March 2018 by Soer4769 (talk | contribs) (Added more descriptions for a lot of the soundscapes which did not have any)
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Below is a list of soundscapes for use in Episode Two.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Outland 1

Name Description Position Number Position Description
ep2_forest.util_windgusts Gust-type winds, the type you would normally hear during a damaging thunderstorm.
ep2_forest.util_shoreline An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out.
ep2_forest.util_small_river Sound of a small river with medium-paced running water. 0 River with running water.
1 River with running water.
ep2_forest.util_birds A short 2 second clip of multiple birds in what sounds like a large forest.
ep2_forest.util_critters Random animal noises, most of which you would hear in the forest.
ep2_forest.frogpond A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above.
ep2_forest.small_river A trickling river, with ambient sounds including birds and insects.
ep2_forest.light_forest Sounds ranging from birds chattering, wind blowing, then a combination.
ep2_traincrash.intro Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure. 0 Flowing and shoreline water sounds.
ep2_traincrash.vista_pre_bridgecrash Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it. 0 Citadel vortex, wind and thunder.
1 Various metal stress and ship groans.
ep2_traincrash.vista_post_bridgecrash Similar to the above, except without most of the ambient wind noises. 0 Citadel vortex, wind and thunder.
ep2_caves.util_flies Several sounds of single flies buzzing in and out.
ep2_caves.util_dist_grubs Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance.
ep2_caves.util_dist_growls Very infrequent, odd echoing noises.
ep2_caves.util_dist_rumbles Only seems to play a short 1/2 second sound of small pebbles.
ep2_caves.util_tunnel Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind.
ep2_caves.util_drips A variation of local dripping sounds and distant, echoing dripping sounds.
ep2_caves.main_cavern Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now.
ep2_caves.dropoff Possibly a 300 foot dropoff as the name suggests, with various antlion grub and growling and rock crumbling sounds in the background.
ep2_caves.quiet_tunnel Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby.
ep2_caves.cricket_tunnel Constant sound of crickets together with quiet distant grubs, growls and rock rumbles.
ep2_caves.nests_tunnel Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles.
ep2_caves.large_tunnel Lots of all-around distant animal sounds as if being in a very busy forest, created together with the echoing effect of a cave, with as well as random distant grubs, growls and rock rumbles.
ep2_caves.large_grub_cavern Lots of different animal sounds like above with up-close flies, distant grubs, crickets and rock rumbles.
ep2_caves.watery_cavern Windy underground watery cavern with a lot of water drips, distant grubs, growls and rock rumbles.

Outland 2 / White Forest

Name Description Position Number Position Description
ep2_portalstorm_stage_1 Eerie sounds of the citadel portal with heavy wind and rubble.
ep2_portalstorm_stage_1_inside Inside a cave with wind snippets and the citadel portal heard outside.
ep2_mines.outside Birds and wind with the citadel being heard more silently. 0 Quiet citadel vortex, wind and thunder.
ep2_mines.woodbuilding Wood creaking and wind blowing.
ep2_mines.tunnel Inside a windy cave with rocks falling and wood creaking.
ep2_mines.tunnel_dropoff Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. 0 Distant cave howl, growls, antlion grubs and rock rubbles.
ep2_mines.elevator_shaft Inside an elevator shaft with rocks falling, wood creaking and wind blowing.
ep2_mines.chamber Wind silently blowing.
ep2_mines.tunnel_nests Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises.
ep2_mines.tunnel_grubs
ep2_caves.quiet_tunnel_flies
ep2_caves.watery_cavern_grubs
ep2_caves.large_watery_cavern_grubs
ep2_caves.watery_cavern_grubs_dropoff 0 Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_caves.dropoff_grubs 0 Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_factory.on_bridge 0 Quiet citadel vortex, wind and thunder.
ep2_factory.woodenroom
ep2_factory.concreteroom
ep2_factory.slimepit 0 Quiet citadel vortex, wind and thunder.
1 Burbling toxic slime sound
2 Burbling toxic slime sound
3 Burbling toxic slime sound
ep2_factory.vista 0 Quiet citadel vortex, wind and thunder.
ep2_util.advisorpod
ep2_farm.advisor_room 0 Combine computer terminal.
ep2_farm.courtyard 0 Adviser pod; mechanical rumble and steam loop.
ep2_farm.barn
ep2_farm.barn_crawlspace
ep2_util.hunters
ep2_radiotower.courtyard_hunters 0 Citadel portal storm ambience.
ep2_radiotower.courtyard_no_hunters 0 Citadel portal storm ambience, vortex, wind and thunder.
ep2_radiotower.basement Fluorescent lighting / machinery and wood creaks.
ep2_radiotower.radioroom_power_on Combine control room environment with wood creaks.
ep2_radiotower.radioroom_power_off Very quiet with wood creaks and distant Hunter calls.
ep2_industrial.garage Kind of like the sound of an indoors laundry / industrial work place with fluorescent light.
ep2_industrial.courtyard_toxic Toxic burbling slime and wind gusts. 0 Burbling toxic slime sound
1 Burbling toxic slime sound
ep2_industrial.inside_turret_building Only the sound of the combine field is being played. 0 Combine field.
ep2_industrial.crane_arena Toxic burbling slime, toxic gas and wind ambience. 0 Burbling toxic slime sound
1 Burbling toxic slime sound
2 Burbling toxic slime sound
ep2_industrial.no_slime_crane_arena Quiet wind blowing.
ep2_industrial.traintracks_tunnel The sound of a quiet machine.
ep2_industrial.traintracks_chopper Outside open area with wind gusts, wind blowing and birds chirping once in a while.
ep2_industrial.traintracks_chopperarena Almost identical to above, just with the birds being a little louder.
ep2_util.rocket Constant steam sound together with occasionally gas igniting and metal groans.
ep2_silo.concretehall The sound of a quiet machine.
ep2_silo.techroom Room ambience and beeping lab equipment.
ep2_silo.concreteroom General concrete room ambience.
ep2_silo.silo_top Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. 0 Wind and beeping lab equipment.
ep2_silo.silo_middle Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. 0 Underground windy ambience.
ep2_silo.silo_bottom Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above.
ep2_silobattle.halls Room ambience with random metal rattle sounds.
ep2_silobattle.waterroom Windy tunnel with dripping water and very quiet water sounds.
ep2_silobattle.silo_open Heavy tunnel wind and wind snippets.
ep2_silobattle.silo_shut The constant sound of being in an elevator shaft / closed underground concrete room.
p2_whiteforest.training An enclosed windy area open to the sky.
ep2_whiteforest.pre_battle Birds, critters and wind gusts.
ep2_whiteforest.battle Occasionally quiet wind gusts.
ep2_whiteforest.post_battle Identical to above.

Silo

Name Description Position Number Position Description
silo_garage_1 Metal rattling and people coughing in a garage ambience.
silo_indoor_upper_quiet_1 Same as before, but in a room with a fluorescent light.
silo_missle_upper_1 Same as before, but with water dripping. 0 Quiet metal rattling, water dripping and people coughing.
silo_missle_labroom_1 Lab ambience and other machines playing at random. 1 Very silent beeping lab equipment.