Template:KV Light
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Light:
- Brightness (_light) ([todo internal name (i)]) <color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR (_lightHDR) ([todo internal name (i)]) <color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change. Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR (_lightHDRscale) ([todo internal name (i)]) <float>
- A simple intensity multiplier used when compiling HDR lighting.
- Appearance (style) ([todo internal name (i)]) <choices>
- Various Custom Appearance (see below) presets.
- Custom Appearance (pattern) ([todo internal name (i)]) <string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant (_constant_attn)
<float>
- Linear (_linear_attn)
<float>
- Quadratic (_quadratic_attn)
<float>
- These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance (_fifty_percent_distance)
<string>
- 0 percent falloff distance (_zero_percent_distance)
<string>
- Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.