The liblist.gam File Structure
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game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game- The string specified under
gameappears as the title for the window when the mod is running; it is also used in My Games List. icon- Relative path to 16×16 24-bit
.tgafile. gamedll- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\. gamedll_linux- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/. gamedll_osx- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/. secure- Allow VAC secure server.
svonly- Is this a server only mod?
type- This keyvalue is either
singleplayer_only,multiplayer_only, or omitted. mpentity
This keyvalue is WON only. Use mpfilter instead.mpfilter- Do not show maps with names containing this string in Create Server dialogue.
fallback_dir- This keyvalue specifies a mod directory (i.e.,
cstrike,NS, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\and Half-Life itself. fallback_maps- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"search path ID. Defaults to true.
If the game is "Half-Life," all search paths are checked for maps.
Otherwise, GameUI will load maps from the "GAME" path ID as well as "GAMEDOWNLOAD". If this setting is not false, the fallback path ID is also checked.