Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile
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January 2024
January 2024
Function Description
void CreateTrackingProjectile(handle handle_1)
Creates a tracking projectile
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime
- Example
 
--Create a tracking projectile from player 1 that follows player 2
local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()
local info = 
{
	Target = target,
	Source = caster,
	Ability = caster:GetAbilityByIndex(0),	
	EffectName = "some_particle_effect",
        iMoveSpeed = 400,
	vSourceLoc= caster:GetAbsOrigin(),                -- Optional (HOW)
	bDrawsOnMinimap = false,                          -- Optional
        bDodgeable = true,                                -- Optional
        bIsAttack = false,                                -- Optional
        bVisibleToEnemies = true,                         -- Optional
        bReplaceExisting = false,                         -- Optional
        flExpireTime = GameRules:GetGameTime() + 10,      -- Optional but recommended
	bProvidesVision = true,                           -- Optional
	iVisionRadius = 400,                              -- Optional
	iVisionTeamNumber = caster:GetTeamNumber()        -- Optional
}
projectile = ProjectileManager:CreateTrackingProjectile(info)
Parameters
| Type | Name | Description | 
|---|---|---|
| handle | handle_1 | No Description Set |