Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile

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Function Description

void CreateTrackingProjectile(handle a)

Creates a tracking projectile

Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime


Example
--Create a tracking projectile from player 1 that follows player 2

local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()


local info = 
{
	Target = target,
	Source = caster,
	Ability = caster:GetAbilityByIndex(0),	
	EffectName = "some_particle_effect",
	vSpawnOrigin = caster:GetAbsOrigin(),
	fDistance = 2000,
	fStartRadius = 64,
	fEndRadius = 64,
	bHasFrontalCone = false,
	bReplaceExisting = false,
	iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
	iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_NONE,
	iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
	fExpireTime = GameRules:GetGameTime() + 10.0,
	bDeleteOnHit = true,
	vVelocity = caster:GetForwardVector() * 1800,
	bProvidesVision = true,
	iVisionRadius = 1000,
	iVisionTeamNumber = caster:GetTeamNumber()
}
projectile = ProjectileManager:CreateLinearProjectile(info)

Parameters

Type Name Description
handle a No Description Set