Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage
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		Function Description
float ApplyDamage(handle DamageTable)
Applies damage to a unit.
Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability
- Example
 
--Apply 500 pure damage from player 1's hero to itself
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
	damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
	ability = playerHero:GetAbilityByIndex(0), --Optional.
}
ApplyDamage(damageTable)
Parameters
| Type | Name | Description | 
|---|---|---|
| handle | DamageTable | a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type | 
Returns
float - damage done after reductions