Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString
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Function Description
void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3)
Fire Entity's Action Input with passed String - you own the memory
Parameters
Type | Name | Description |
---|---|---|
ehandle | ehandle_1 | No Description Set |
string | string_2 | No Description Set |
string | string_3 | No Description Set |