List of CS:S Soundscapes
Template:Otherlang2 Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
General / Utilities
Name | Description | Position Number | Position Description |
---|---|---|---|
util_windgusts
|
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util_drips
|
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util_fardrips
|
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util_shoreline
|
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util_critters
|
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util_flies
|
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util_rats
|
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util_birds
|
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citystart
|
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traintunnel
|
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junkyard
|
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truck_pass
|
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canal_pipe_chamber
|
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drainroom
|
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steamtunnel
|
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util_tunnel_windgusts
|
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util_critters_under_docks
|
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util_toxic_slime
|
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util_industrial
|
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general_dripping_tunnel
|
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general_windy_tunnel
|
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general_watery_tunnel
|
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general_watery_tunnel_shore
|
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redbarn_ambience
|
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shore_and_reeds
|
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spooky_infested_pipe
|
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water_tunnel_with_frogs
|
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windchimes_and_wind
|
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slime_outside
|
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slime_tunnel
|
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tunnel_dry
|
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tunnel_wet
|
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canal_nowater
|
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canal_water
|
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canal_water_industrial
|
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river
|
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river_calm
|
Assault
Name | Description | Position Number | Position Description |
---|---|---|---|
assault.outside
|
Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.inside
|
Continual industrial hum, occasional noise of gas in machinery. | ||
assault.vents_distant
|
Continual low pitch rumble. | ||
assault.flies
|
The buzzing of flies. | ||
assault.steamvent
|
Continual low pitch rush of steam with drips. | ||
assault.industrial1
|
Continual sound of machinery operating interspersed with louder machine noises. | ||
assault.industrial2
|
Continual sound of machinery operating interspersed with gas venting noises. | ||
assault.industrial3
|
Continual industrial rumble interspersed with rattles & squeaks. | ||
assault.industrial4
|
Continual throb of machinery. | ||
assault.powerline
|
Continual electrical hum | ||
assault.fan
|
Continual fan running. | ||
assault.humminglight
|
Continual electrical hum. | ||
assault.acunit
|
Continual rumble of machinery. | ||
assault.acunit_alt
|
Sound of machinery starting up, running then shutting down. | ||
assault.uppertracks
|
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.rourkestreet
|
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.stephenst
|
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.ctalley
|
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.talley
|
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.building
|
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.parking
|
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.ware
|
Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
assault.hroom
|
Continual electrical hum & higher pitch white noise. | ||
assault.vents
|
Continual industrial rumble, occasional creaking and machinery noise. | ||
assault.roof
|
Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
Aztec
Name | Description | Position Number | Position Description |
---|---|---|---|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
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aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
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aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
Cobble
Name | Description | Position Number | Position Description |
---|---|---|---|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
cbble.outdoors2
|
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Chateau
Name | Description | Position Number | Position Description |
---|---|---|---|
chateau.indoor
|
Continual white noise with occasional creaks. | ||
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | ||
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Description |
---|---|---|---|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
compound.indoora
|
Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are. |
Dust
Name | Description | Position Number | Position Description |
---|---|---|---|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
*When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
||
dust.Outdoors2
|
Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
*When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
Dust 2
Name | Description | Position Number | Position Description |
---|---|---|---|
dust2.indoors
|
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
dust2.outdoors
|
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
Havana
Name | Description | Position Number | Position Description |
---|---|---|---|
havana.indoors
|
Continual low white noise, occasional sounds of creaking and barking dogs. | ||
havana.outdoors
|
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
||
wood_scape
|
Inferno
Name | Description | Position Number | Position Description |
---|---|---|---|
inferno.Outside
|
Continual city white noise. | ||
inferno.Inside
|
Continual low pitch white noise. | ||
inferno.LightbulbHum
|
Electrical hum. | ||
inferno.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down. | ||
inferno.CeilingFan
|
Electrical hum and squeaking. | ||
inferno.AngryDog
|
Noise of a chain, scratching and growling. | ||
inferno.Cricket
|
Chirping Cricket. | ||
inferno.Birds
|
Occasional bird calls. | ||
inferno.Pigeons
|
Cooing of Pigeons. | ||
inferno.TSpawn
|
Continual city white noise, flowing water and birdsong. | ||
inferno.FarBackCorner
|
Continual city white noise and occasional bird song. | ||
inferno.BackAlley
|
Continual city white noise and muffled music. | ||
inferno.TSpawnHall
|
Continual low white noise, electrical hum and Cricket chirp. | ||
inferno.BellTowerArea
|
Continual city white noise and occasional bird song. | ||
inferno.LowerApartment
|
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
inferno.UpperApartment
|
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BridgeApartment
|
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BackHall
|
Continual low white noise & electrical hum. | ||
inferno.BalconyAlley
|
Continual city white noise & birdsong. | ||
inferno.ApartmentHalls
|
Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.SniperBalcony
|
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BackBalcony
|
Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
inferno.MiddleAlley
|
Continual electrical hum and some Pigeons. | ||
inferno.CrawlAlley
|
Continual low white noise and a Cricket chirping. | ||
inferno.CrawlTunnel
|
Low white noise. | ||
inferno.BombsiteB
|
Continual city white noise and birdsong. | ||
inferno.CTApartment
|
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BombsiteBTunnel
|
Low white noise. | ||
inferno.DogBarkingInside
|
The sound of a dog barking in an enclosed space. | ||
inferno.CTTunnel
|
Low white noise and inferno.DogBarkingInside .
|
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inferno.CTSpawn
|
Continual sound of an engine running*, birdsong and water drips*.
*These are dependant on where in the soundstage you are. |
||
inferno.TheRuins
|
Continual howl of wind, occasion wind gusts. | ||
inferno.BombsiteA
|
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
inferno.ColumnAlley
|
Continual music playing and Pigeons cooing. |
Italy
Name | Description | Position Number | Position Description | ||||
---|---|---|---|---|---|---|---|
italy.indoor
|
Continual low white noise, occasional creaks. | ||||||
italy.indoor_b
|
Continual low wind white noise, occasional creaks. | ||||||
italy.indoor_t
|
Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||||||
italy.outdoors
|
Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking.
*When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are. |
wood_scape
|
Militia
Name | Description | Position Number | Position Description |
---|---|---|---|
militia.Outside
|
Continual woodland white noise, occasional rustle of leaves. | ||
militia.OutsideOnRoof
|
Continual woodland white noise, occasional howls of wind and creaks. | ||
militia.TunnelTone
|
Continual low howling white noise. | ||
militia.Inside
|
Continual low white noise, occasional creaks. | ||
militia.LightbulbHum
|
Continual low electric hum. | ||
militia.FluorescentLightHum
|
Continual electric hum. | ||
militia.FluorescentLightHum2
|
Continual electric hum at a different pitch to militia.FluorescentLightHum .
|
||
militia.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down. | ||
militia.CeilingFan
|
Continual electrical hum and squeaking. | ||
militia.Cricket
|
Chirping Cricket. | ||
militia.Rodent
|
Occasional scampering noises. | ||
militia.Birds
|
Occasional bird calls. | ||
militia.CTSpawn
|
Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | ||
militia.CoveredBridge
|
Continual sound of running water and bird calls, occasional sounds of rustling leaves. | ||
militia.CavePassage
|
Continual sound of an engine running, occasional scampering noises. | ||
militia.Stream
|
Continual running water and amphibian croaking. | ||
militia.Tunnel1
|
Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | ||
militia.Tunnel2
|
Continual low howling white noise, water flowing and an electrical hum. | ||
militia.Tunnel3
|
Continual low howling white noise and water flowing. | ||
militia.TunnelBreach
|
Continual low howling white noise, electrical hum and water dripping. | ||
militia.UnderTheShed
|
Continual low howling white noise and a cricket chirping. | ||
militia.Shed
|
Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | ||
militia.BackYard
|
Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | ||
militia.SideYard
|
Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | ||
militia.FrontYard
|
Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | ||
militia.FirstFloor
|
Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | ||
militia.Kitchen
|
Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | ||
militia.Garage
|
Continual low electrical hum. | ||
militia.GarageAttic
|
Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | ||
militia.Bedroom
|
Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | ||
militia.Bathroom
|
Continual sound of a boiler running and drips. Occasional creaks. | ||
militia.Upstairs
|
Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | ||
militia.FrontRoom
|
Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | ||
militia.Roof
|
Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. |
Nuke
Name | Description | Position Number | Position Description |
---|---|---|---|
nuke.outside
|
White noise, occasional wind howls. | ||
nuke.roof
|
White noise, continualal wind howls. | ||
nuke.inside
|
Hum of machinery. | ||
nuke.flies
|
The buzzing of flies. | ||
nuke.tank
|
Continual sound of machinery operating interspersed with gas venting noises. | ||
nuke.light
|
Continual electrical hum. | ||
nuke.ac
|
Sound of air conditioning starting up, running then shutting down. | ||
nuke.acloop
|
Sound of air conditioning running. | ||
nuke.cricket
|
Chirping Cricket. | ||
nuke.transformer
|
Electrical hum. | ||
nuke.transformerlrg
|
Deep electrical hum. | ||
nuke.birds
|
Occasional bird calls. | ||
nuke.pigeons
|
Cooing of Pigeons & flapping of wings. | ||
nuke.drips
|
Occasional echoing drips. | ||
nuke.ctspawn
|
Loud industrial white noise, occasional dird calls. | ||
nuke.ctcourtyard
|
Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | ||
nuke.ctalley
|
Electrical hum, flies, chirping cricket, low wind howling. | ||
nuke.middle
|
White noise, chirping crickets, occasional howling wind & drips. | ||
nuke.tentrance
|
Running machinery, gas venting, low machinery white noise. | ||
nuke.talley
|
Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | ||
nuke.tspawn
|
Low electrical hum, industrial white noise, flies, occasional wind howels. | ||
nuke.warehouse
|
Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
nuke.catwalk
|
Industrial white noise, howling wind, shifting & settling wood/metal. | ||
nuke.troof
|
Electric hum, ac unit, howling wind, creaking. | ||
nuke.ctinside
|
Electric hum, deep electric hum. | ||
nuke.ramproom
|
Electric hum, flowing gas, creaking metal, drips. | ||
nuke.tinside
|
Electric hum, deep electric hum, flowing gas, drips. | ||
nuke.computerroom
|
Deep electric hum, reel to reel computer noises. | ||
nuke.abomb
|
Electric hum, deep electric hum, wind howls. | ||
nuke.vents
|
Low wind white noise, ac unit starting and stopping. | ||
nuke.bbomb
|
Flowing gas, drips, moving water, low electric hum. | ||
nuke.tunnelentrance
|
Deep electric hum, electric hum, flowing gas, drips. | ||
nuke.generatorroom
|
Electrical hum, medium tone electric hum, reel to reel computer noises. | ||
nuke.tunnel
|
Flowing gas, white noise, drips. |
Office
Name | Description | Position Number | Position Description |
---|---|---|---|
office.outdoorsa
|
Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing. | ||
office.garagea
|
Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are. | ||
office.indoorsa
|
Continual low rumbling white noise, occasional sounds of gas moving inside machinery. |
Piranesi
Name | Description | Position Number | Position Description |
---|---|---|---|
piranesi.indoor
|
Continual wind white noise, occasional sounds of shifting earth / shale. | ||
piranesi.outdoor
|
Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
Port
Name | Description | Position Number | Position Description |
---|---|---|---|
port.Outside
|
Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.LightHum
|
Continual electric hum. | ||
port.LightHum2
|
Continual electric hum at a different frequency. | ||
port.MetalStress
|
Very occasional metal creaking. | ||
port.TSpawn
|
Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | ||
port.TankFarmRoad
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.TankFarm
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.Pier
|
Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | ||
port.AroundTheWarehouse
|
Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.Warehouse
|
Continual louder white noise, chirping cricket and electrical hum. | ||
port.TunnelTone
|
Continual deep white noise. | ||
port.WarehouseTunnel
|
Continual hissing of gas, loud electrical hum and deep white noise. | ||
port.TunnelA3
|
Continual rushing of gas and AC unit running. | ||
port.TunnelA2
|
Continual loud Electrical hum, deep white noise. | ||
port.TunnelA1
|
Continual electrical hum, drips, deep white noise and distant machinery. | ||
port.Docks
|
Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.Ship
|
Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. |
Prodigy
Name | Description | Position Number | Position Description |
---|---|---|---|
prodigy.computers
|
Low electrical hum, reel to reel computer noises & beeps. | ||
prodigy.vents
|
Low white noise, flowing gas, fan blades "swooshing". | ||
prodigy.tunnels
|
Low electric hum, flowing gas, electric sparking. | ||
prodigy.outside
|
Low white noise, occasional birdsong. | ||
prodigy.hangar
|
Low machinery white noise. |
Tides
Name | Description | Position Number | Position Description |
---|---|---|---|
tides.tunnel
|
Low electrical white noise. | ||
tides.courtyard
|
Low white noise, flies, birdsong. |
Train
Name | Description | Position Number | Position Description |
---|---|---|---|
train.Outside
|
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train.Dumpster
|
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train.Traffic
|
|||
train.Tank1
|
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train.Tank2
|
|||
train.BombTarget
|
|||
train.Birds
|
|||
train.TSpawn
|
|||
train.TWalkway
|
|||
train.BackAlley
|
|||
train.BackCorner
|
|||
train.SideAlley
|
|||
train.CourtyardA
|
|||
train.BombsiteA
|
|||
train.CTSpawn
|
|||
train.BombsiteBCatwalk
|
|||
train.catwalk
|
|||
train.BombsiteB
|
|||
train.BackHall
|
|||
train.BrickRoom
|
|||
train.Restroom
|
|||
train.LockerRoom
|
|||
train.BreakRoom
|
|||
train.SniperNest
|
|||
train.Middle
|