Info bigmomma (GoldSrc)
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Template:Hl1 point It is a custom navigation node designed for monster_bigmomma
's movement.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Big Mamma Node:
- Next node ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The next node (if any).
- Radius ([todo internal name (i)]) <float>
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach ([todo internal name (i)]) <float>
- How much time to wait for after approaching this nodes (in seconds).
- Kill target ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The entity to remove on reaching this node.
- Fire on approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The
scripted_sequence
to play on approaching this node.
- Health on approach ([todo internal name (i)]) <float>
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach ([todo internal name (i)]) <target_destination|targetname|target_destination>
- The
scripted_sequence
to play before approaching this node.
Flags
- 1: Run to node
- 2: Wait indefinitely
See Also
info_node
- node used for regular navigation