Monster zombie (GoldSrc)

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Revision as of 16:53, 24 October 2013 by MissingNoGuy55 (talk | contribs)
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Half-Life monster_zombie is a point entity available in Half-Life.

Entity description

The Black Mesa science personnel under the control of a headcrab. They have very basic AI and can only swipe at the player.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
Used for navigation and firing a hardcoded input to an entity.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).