Progress enable
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The progress_enable
ConCommand tells the engine to show the Half-Life 2 VGUI progress bar on the screen for the next map load operation.
For instance, if calling something like:
engine->ClientCmd("map test");
The screen will freeze while the map is loading, and won't report any progress to the player.
However, if you call progress_enable before the map command:
engine->ClientCmd("progress_enable \n map test");
The map will load and the VGUI loading screen will be shown: [1]
This can be used to make custom menus, where using the old loading panel is desired when the user loads a saved game, or starts a new one.