Starting the SFM
Template:Otherlang2 你可以像启动其他游戏一样,用Steam启动SFM。当你启动SFM后,你会看见一个启动界面。你可以用该界面打开一份近期的会话,新建一个会话,或打开一个已存在的会话。为你的会话定好名字并选好储存它的路径,然后点击 Create 以新建一个会话。
载入一张地图
在你开始制作一部影片前,你必须载入一张地图。在viewport窗口内点击右键,然后点击 Load Map。你将会看到所有你可以载入的地图。你可以通过位于顶端的 Mod Filter 来选择你需要的模组。你也可以通过位于底部的 Filter 来过滤出你需要的地图。选择一个你需要的地图,然后点击 Open。
对话
The SFM saves your movie as a .dmx file, which is your session. Inside each session, on the timeline, is the sequence, which contains a series of shots that make up your movie. Each shot contains a unique scene, which starts with a single Source engine–generated game map. As you play back your sequence, every time it plays a different shot, the scene for the old shot is unloaded and the scene for the new one is loaded. Each scene contains elements, such as cameras, lights, and models.SFM将你的影片以dmx格式进行储存,也就是你的 对话。在每个对话里的时间轴上,都有 sequence,在 sequence上存有一系列构成你的影片的 shots。每一个shot上都有着一个独一无二的 scene,而 scene
