EyeRefract
EyeRefract
Description EyeRefract is the latest eye shader by Valve.
Example Code
[code] "EyeRefract" { "$Iris" "models/cra0kalo/ct_gign/eye-iris-brown" // Iris color in RGB with cornea noise in A "$AmbientOcclTexture" "models/cra0kalo/ct_gign/eyeball_l_ambient" // Ambient occlusion in RGB, A unused "$Envmap" "models/cra0kalo/ct_gign/eye-reflection-cubemap-" // Reflection environment map "$CorneaTexture" "models/cra0kalo/ct_gign/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
"$EyeballRadius" "0.5" // Default 0.5 "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33 "$Dilation" "0.5" // Default 0.5 "$ParallaxStrength" "0.25" // Default 0.25 "$CorneaBumpStrength" "1.25" // Default 1.0
"$halflambert" "1" "$nodecal" "1"
// These effects are only available in ps.2.0b and later "$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
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