prop_coreball
		
		
		
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Entity Description
This entity used in Half-Life 2 Episode One. It's a big ball without collisions, and any physical properties. Author's Note: Core Ball has a blurry texture, but in the map ep1_citadel_03 Core Ball has a normal texture.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Inputs
- SetScaleX <vector>
 - Scales the coreball in X Axis. Format: 
<New Size> 
- SetScaleY <vector>
 - Scales the coreball in Y Axis. Format: 
<New Size> 
- SetScaleZ <vector>
 - Scales the coreball in Z Axis. Format: 
<New Size>