Asw holdout mode

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Revision as of 11:00, 27 November 2011 by Mattshu (talk | contribs) (Fixed description, added info)
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Template:As point When placed in a map, the map will run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.

Keyvalues

Holdout Filename ([todo internal name (i)]) <string>
This is the filename of the holdout script that defines the waves, etc. (assumes a path of 'resourceHoldout')
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

UnlockResupply
Tells the holdout that you want to let the player resupply at the end of the round.


Outputs

OnAnnounceWave01 to OnAnnounceWave10
Fired when Wave01-10 is announced.
OnAnnounceWaveDefault
Fired when any wave is announced.
OnWave01 to OnWave10
Fired when Wave01-10 starts.
OnWaveDefault
Fired at the start of all waves.